Released in May 2009, Zero Hour: America’s Medic is a first-person video game designed to train and exercise first responders to respond to mass casualty incidents such as earthquakes and terrorist attacks. Zero Hour was designed by George Washington University’s Office of Homeland Security and Virtual Heroes, Inc. on a grant from the Department of Homeland Security. Zero Hour is developed using Unreal Engine 3.
Zero Hour is intended for training and exercising of EMS response, but will also serve the EMS community as a recruiting tool. The scope of practice of the tools in the game are geared toward pre-hospital emergency medical service practitioners, especially paramedics.
Taking place in the fictional city of St. Lillo, the player begins each mission in an ambulance and receives calls from the EMS dispatcher. As the ambulance approaches the scene, the player sees the chaotic scene unfolding. The player chooses which equipment to bring and then acts in accordance with the unique requirements of the situation.
- Committee on Modeling, Simulation, and Games; Standing Committee on Technology Insight–Gauge, Evaluate, and Review; National Research Council (2010). The Rise of Games and High Performance Computing for Modeling and Simulation.
- National Academy of Sciences. pg. 66. ISBN 0-309-14777-8. Retrieved 2011-08-25.
- Hom, Kathleen (2009-03-31). “Video Game Gives First Responders Advance Look at Emergencies”.