Virtual Heroes

Play. Learn. Become.®

Awards

2013 Military Training Technology – Top Simulation & Training Companies

Military Training Technology Magazine selected ARA and Virtual Heroes as a ‘Top Simulation and Training Company in 2013′. Sponsored by KMI Media Group, this annual process recognizes the companies that have made the most significant contributions to the training community with their products and services.

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2011 NASA Group Achievement Award (Moonbase Alpha)

NASA’s most prestigious awards are approved by the Administrator and presented to a number of carefully selected individuals and groups of individuals, both Government and non-Government, who have distinguished themselves by making outstanding contributions to the Agency’s mission. The Chair of the Incentive Awards Board (IAB) annually requests nominations for the various NASA awards. After a rigorous review, the nominations are forwarded to the IAB chair for approval. NASA medals and/or certificates are, subsequently, presented to the award recipients by the Agency’s highest officials at the annual awards ceremonies held at NASA Headquarters and each NASA Center.

2010 – 2012 Military Training Technology – Top Simulation & Training Companies

Military Training Technology Magazine selected ARA and Virtual Heroes as a ‘Top Simulation and Training Company in 2010 – 2012.’ Sponsored by KMI Media Group, this annual process recognizes the companies that have made the most significant contributions to the training community with their products and services.

2010 Best Government Game, I/ITSEC, Serious Games Showcase & Challenge (Moonbase Alpha)

Virtual Heroes’ Moonbase Alpha STEM education-focused game won the Best Government Game category at the Interservice and Industry Training, Simulation, & Education Conference (I/ITSEC) .

2009 Global Business Coalition, Business Excellence Award (Pamoja Mtaani)

Kenya: Global Business Coalition Honors Warner Bros. for “Pamoja Mtaani” Videogame 

On June 24, 2009, the Global Business Coalition on HIV/AIDS, Tuberculosis and Malaria (GBC) presented their 2009 Business Excellence Awards to eight standard-setting companies, including Warner Bros., for their innovative programs working to combat global disease.

In partnership with the U.S. President’s Emergency Plan for AIDS Relief (PEPFAR), Warner Bros. applied its core competence to develop an action-based videogame pilot that is delivering targeted HIV prevention messages to East African youth.

The videogame combines traditional game play with messages aimed at changing behavior, focusing on five key behaviors that can reduce HIV infections among youth: delaying the onset of sexual activity, abstinence, avoiding multiple sex partners, correct and consistent condom use, and uptake of voluntary counseling and testing services. The pilot game is called “Pamoja Mtaani,” which is Swahili for “Together in the Hood.”

The game development is part of The Partnership for an HIV-Free Generation, a public-private partnership among PEPFAR and businesses with critical core competencies such as messaging, new technologies and market research.

“The way to get the job done is for everyone to work together. The fight against HIV/AIDS, TB, and malaria cannot be won without the corporate sector stepping up and playing an active role — and these award winners are doing exactly the kind of thing that all companies can and should do. They don’t just talk, they take action. And their action saves lives,” said John Tedstrom, GBC’s President and CEO.

2008 & 2009 Wake Tech Business Leader (Computing & Engineering)

Virtual Heroes’ Story: Virtual Heroes is recognized as a world leader in the development of advanced learning technologies (simulation learning solutions, serious games, and virtual worlds) for the health care, federal systems and commercial training markets.

Training vehicles: In 2008 Virtual Heroes collaborated with Wake Technical Community College and Eisai Pharmaceuticals on the NC BioNetwork Project wherein 10 students learned how to create a video game. The purpose of the game was to provide a controlled and instructive environment for professionals to train in proper procedure and handling of the machines necessary in Eisai Pharmaceuticals’ tablet making process. Students learned how to design game layouts, to program, and to create art assets. In sponsoring the program, Virtual Heroes contributed to the pool of skilled potential employees.

2005-2007 Military Training Technology (MT2) Top 100 Company

VHI creates collaborative interactive learning solutions for the federal systems, digital health and corporate workforce training markets. The company brings together significant achievement and competency in the areas of instructional design, digital engineering, project management, modeling and simulation, courseware development and assessment in order to provide unprecedented immersive training experiences. VHI is currently developing a HumanSim dual use medical training technology for military personnel and civilian first responders.